﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StrengthSword : Decorater
{
    public int strength = 0;
    public StrengthSword(Character character) : base(character)
    { }

    public override int Attack()
    {
        return base.Attack() + strength;
    }

    public override void UpdateQuality(int num)
    {
        strength += num;
    }
}
